


Roblox has accumulated close to 383 million downloads to date across the App Store and Google Play. Players on iPad have proven to be the biggest spenders, generating $623.8 million in lifetime revenue to date, or 39.4 percent of the total. Google Play, meanwhile, has accounted for $389.2 million, or 24.6 percent. The App Store has generated the vast majority of Roblox’s revenue, generating nearly $1.2 billion to date, or 75.4 percent of all player spending. Great Britain, meanwhile, has generated $132.8 million, or 8.4 percent, and Canada has picked up close to $66 million, or 4.2 percent. The United States has been, by far, the top grossing country for Roblox, racking up more than $1 billion from player spending, or 66.3 percent of total revenue. May, however, has proven to be the game’s most lucrative month ever, as sales hit close to $103 million. In March, revenue grew 28 percent month-over-month to $69.8 million, while in April player spending increased by 34 percent M/M to $93.2 million. Roblox has seen a surge in revenue over the last few months amid the global COVID-19 pandemic and lockdowns, with consumers looking for entertainment and ways to socialize virtually.

The title crossed the milestone just seven months after hitting $1 billion in player spending. The mobile version of popular MMO sandbox Roblox from Roblox Corporation has surpassed $1.5 billion in player spending, according to Sensor Tower Store Intelligence estimates.
